Reference


THIS GOES TO ALL THE LITTLE ARTISTS OUT THERE

crispystarreblogs:

camacaileon:

Volavarn and I have collected and hoarded these, in order to make good use of them one day. Now we decided to share them, so all of you could use them too:

Color Pallet Generator

Textures

Clothing References/Costumes

HD Movie Screenshots

People and Animals - Classes

Muscles and Bones

Anatomy - you have to log in with your google or facebook account though

Concept Art

and always rememberimage

have fun :D

MAY YOU BE BLESSED

(via kuorma-auto)

— 2 weeks ago with 79672 notes
freeglassart asked: You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!


Answer:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

image

start to put on features

image

fix stuff

image

put on more stuff

image

fix stuff again

image

erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

image

2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

image

image

image

That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

— 1 month ago with 34016 notes

ricelily:

All these pages are 8.5x11, 300 dpi. Feel free to print it out in full size if you like physical copies

Comics and Comic Artists

Jake Wyatt- deviantart tumblr

"Welcome To Summers"

"Soliloquy"

Suggested Reading/Books:

Scott McCloud’s “Making Comics” (entirely done in comic format)

Exercises/Practices/Tutorials:

Lettering

Speech Bubbles Mistakes

Paint Bucket Resource

Storyboarding and Camera angles

What is DPI?

Transferring Traditional to Digital (Photoshop Tutorial)

(via kuormuri)

— 1 month ago with 36904 notes

mattrhodesart:

To steal a music term, the hook of a song is that thing that, well, hooks you in and makes you wanna remember the song.  So how does that pertain to design you ask?  Well early on in the DA:I project I decided to treat the appeal of the characters I designed not through the eye of the beholder, compiling massive reference sheet of beautiful people and picking features I found appealing. Instead I decided to look through the lens of the narrative, and find their hook.  I just found beauty too subjective, too mushy too, too, well lets just say I didn’t find it adequate.  Luckily for me a lot of the talented people at Bioware believe in narrative so it wasn’t a hard sell to change the thinking and discussion away from “do I like what that looks like” to “does that visually say what we want”.

In the above example of Cassandra. Her hook is her power and authority.  So then the trick was merely to use visual language to tell that story.  I no longer had to justify what I thought was attractive.  Her face became all about her aggression.  Through the angle of her facial structure to the angle of her ears. It all became about giving her a strong aggressive forward visual flow.

— Casper Konefal (x)

Working beside this man for the last couple of years has been a highlight of my career. His insights, creativity and artistic integrity have been such an inspiration. He takes this approach to everything he does and his influence permeates Inquisition. Edit: and I should add, EVERY party member and many key NPC’s have received this treatment and I believe the results speak for themselves.

(Source: arcaneidolriots, via amongrunaways)

— 2 months ago with 12169 notes

captainsart:

Here’s some tips, of course nothing professional, but things I’ve learned myself.

Hope it helps some of you guys. ovo

(Source: , via kuormuri)

— 2 months ago with 243405 notes

thesilvereye:

If you would like to request a tutorial, you can do so on this post over here!
Eye Coloring Tutorial by me | Other Eye Tutorials: 1 2 3 | My Resource list for Faces and Heads

(via meatfart)

— 2 months ago with 52008 notes

bluekomadori:

The tutorial of how I achieve watercolor effect in Sai! :) I highly recommend using real watercolor paintings (your own or ones found on the internet) as reference.

And here you can find a few useful links: 

  1. You can download the Sai file of this picture here: link 
  2. Video process of painting another picture: link
  3. The old watercolor tutorial: link
  4. Sai brushes (none of them is made by me) link + file you need to open them in Sai: link
  5. Awesome watercolor brushes made by Kyle T Webster: link

Here’s the finished painting: link

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— 2 months ago with 63721 notes